Marazzi showcases handmade ceramic and porcelain tiles on Dezeen Showroom

Crogiolo Rice tiles by Marazzi

Italian brand Marazzi has presented five collections on Dezeen Showroom of state-of-the-art ceramic and porcelain tiles, including antibacterial tiles designed to resemble wood floorboards and high-gloss stone-effect tiles.

Marazzi has launched Oltre, a porcelain tile designed to appear as oak floorboards. The collection features an interlocking pattern system that emulate the look of grain on timber floorboards.

Oltre tiles by Marazzi
Oltre has been designed to resemble oak floorboards

The tiles, which are available in four colours including white, natural, sand and caramel, are suitable for use both indoors and outdoors.

They come with an ultra-matt finish, a slip-resistant coating and an antibacterial treatment to enhance cleanliness.

Carácter tile collection
The Carácter tile collection is made from 40 per cent recycled materials

Also suitable for indoor and outdoor use is the Carácter tile collection. The tiles are made of porcelain – 40 per cent of which has been recycled – but have an understated stone effect.

This is created through a mix of neutral-coloured pebbles in varying shapes and sizes.

Despite the luminous finish, the tiles all feature Marazzi’s StepWise coating, which creates an anti-slip surface. The collection is available in six colours, all ranging in shades of grey and beige.

The Crogiolo Rice collection includes tiles with nature-inspired motifs in blue
The Crogiolo Rice collection includes tiles with nature-inspired motifs in blue

Crogiolo Rice is a series of handmade modular tiles with a high-gloss finish and natural variation. The tiles are informed by traditional majolica tiles that often depict plant patterns and have a dense glaze.

Despite their irregular surfaces, the edges of the tiles are straight, which allows for a tessellated instalment.

Available in three sizes, the tiles can be arranged in complementary compositions or mixed up. They come in a palette of white and off-white hues, as well as three designs that feature blue nature-inspired motifs.

The Crogiolo Lume tile range is based on majolica tiles from the Mediterranean
The Crogiolo Lume tile range is based on majolica tiles from the Mediterranean

Also part of the wider Crogiolo tile collection is the Crogiolo Lume range, which is also modelled on the handmade majolica tiles native to the Mediterranean.

The glazed tiles are recommended for use on walls, but can also be used on floors in spaces with low-level traffic such as private residences.

The tiles, which are frostproof and resistant to abrasion, come in an array of vivid, mottled colours including green, blue, white, black, musk and greige.

Marazzi’s Grande Marble Look tiles are made of porcelain but resemble Venetian terrazzo and marble

Marazzi has updated its Grande Marble Look collection of porcelain slab tiles, which are designed to mimic the appearance of Venetian terrazzo and marble.

Like the rest of Marazzi’s recent collections featured on Dezeen Showroom, the tiles are suitable for both indoor and outdoor use and are skid-resistant.

The tiles feature striking vein and shade variations and are available in a wide range of colours, including deep green and jet black with dark brown veining.

Marazzi is an Italian ceramic tile manufacturer founded in 1935
Marazzi is an Italian ceramic tile manufacturer founded in 1935

Established in 1935, Marazzi is an Italian ceramic tile manufacturer present in over 140 countries, with flagship stores in Milan, London, Paris, Warsaw and Lyon.

The company provides flooring and wall coverings for bathrooms, kitchens, living spaces, offices and the outdoors. These range in finishes that are designed to resemble wood, concrete, marble and stone effects.


About Dezeen Showroom: Dezeen Showroom offers an affordable space for brands to launch new products and showcase their designers and projects to Dezeen’s huge global audience. To launch a new product or collection at Dezeen Showroom, please email showroom@dezeen.com.

Dezeen Showroom is an example of partnership content on Dezeen. Find out more about partnership content here.

The post Marazzi showcases handmade ceramic and porcelain tiles on Dezeen Showroom appeared first on Dezeen.

Ondo docking station by Colebrook Bosson Saunders

Ondo docking station by Colebrook Bosson Saunders

Dezeen Showroom: Colebrook Bosson Saunders has released Ondo, a docking station for desks that facilitates “clutter-free” connections between laptops and other devices.

Ondo is designed to be paired with a second under-desk docking station such as Colebrook Bosson Saunders’s Loop Micro, allowing users to keep unnecessary cables out of sight.

Phone charging in Ondo docking station
Ondo has USB and USB-C ports

“Ondo seamlessly integrates into your CBS monitor arm to offer fast, clutter-free connections between your laptop and the other technology on your desk,” Colebrook Bosson Saunders explained.

“It neatly manages all power, data, monitor, mouse and keyboard connections.”

Under-desk docking station by Colebrook Bosson Saunders
The device works in conjunction with an under-desk docking station

The device is available in black, white or silver and comes with integrated USB and USB-C ports for charging phones and tablets.

“Ondo is a neat solution to the ever-increasing need to connect,” the brand explained.

“Its compact design with integrated cable management system is the antidote to desk clutter, creating an aesthetically pleasing and productive workspace.”

Product: Ondo
Brand: Colebrook Bosson Saunders
Contact: info@cbsproducts.co.uk

About Dezeen Showroom: Dezeen Showroom offers an affordable space for brands to launch new products and showcase their designers and projects to Dezeen’s huge global audience. For more details email showroom@dezeen.com.

Dezeen Showroom is an example of partnership content on Dezeen. Find out more about partnership content here.

The post Ondo docking station by Colebrook Bosson Saunders appeared first on Dezeen.

Watch our live talk on virtual twins and mass timber with Dassault Systèmes and Waugh Thistleton Architects

Waugh Thistleton CLT building

Dezeen is teaming up with Dassault Systèmes to host a live talk with Waugh Thistleton Architects on the convergence between virtual twin technology and use of mass timber in construction. Tune in here from 4:00pm London time.

Dezeen’s chief content officer Ben Hobson will moderate the panel, which is titled How Virtual Mass Timber Extends and Improves Real Mass Timber.

French design software brand Dassault Systèmes will be represented on the panel by Jerry Jackson, its director of architecture, engineering and construction, alongside online business consultant Nuri Miller.

Haggart, senior associate at Waugh Thistleton Architects, will also appear on the panel to discuss her firm’s pioneering use of cross-laminated timber (CLT), a type of mass timber.

The panellists will explore how virtual solutions are able to inform and improve architecture, engineering and construction in the physical realm.

The discussion will also focus on how the emerging concept of virtual twins complements the growing use of mass timber as a material in architecture and construction.

Virtual twins are digital representations of physical objects or processes, like buildings, that serve as their real-time digital counterparts.

Jerry Jackson of Dassault Systèmes
Jerry Jackson, director of architecture, engineering and construction at Dassault Systèmes

Jackson joined Dassault Systèmes in 2011 and leads the company’s development on virtual twin technology.

In his previous role at American design software company Autodesk, he was part of a team that defined and popularised the term Building Information Modelling (BIM), which refers to the creation and management of information on a construction project across its entire lifecycle.

Jackson holds a bachelors degree in history, a California teaching certificate and an MBA from Sacramento State University, and teaches engineering to school students in Sacremento.

Nuri Miller of Dassault Systèmes
Nuri Miller, online business consultant at Dassault Systèmes

Miller, a licensed architect, joined Dassault Systèmes as an online business consultant in 2019.

He has previously occupied senior BIM technology positions at Walt Disney Engineering and Frank Gehry‘s technology consulting firm Gehry Technologies.

Before joining Dassault Systèmes, he was CO Architects‘ director of digital design and technology.

Dassault Systèmes offers a suite of 3D software for designers, architects and engineers called 3DExperience, which includes well known CAD products such as Solidworks, as well as virtual reality tools that are used in a wide range of industries.

Dezeen previously collaborated with the brand to create Design for Life, a series of talks and videos highlighting designers who are using technology and research to build a better world.

Kirsten Haggart of Waugh Thistleton Architects
Kirsten Haggart, senior associate at Waugh Thistleton Architects

Haggart is senior associate at Waugh Thistleton Architects, a London practice known for its work with mass timber, including completing the world’s largest CLT building in 2017.

In her role at Waugh Thistleton Haggart worked as a project architect on one of the first timber high-rises, London’s Murray Grove, which was instrumental in popularising the use of CLT.

Haggart also developed MultiPly, a carbon-neutral timber pavilion for the V&A Museum intended to demonstrate how timber structures can contribute to the circular economy, and masterplanned a sustainable village on a lake for Bergen, Norway.

The post Watch our live talk on virtual twins and mass timber with Dassault Systèmes and Waugh Thistleton Architects appeared first on Dezeen.

Covid-19: a crisis in creativity?

There is nothing like a crisis to demonstrate the importance of creativity. To date Covid-19 has cost the global economy over $16 trillion, cost millions of jobs and lost working hours, killed at least 2.6 million people and restricted travel for everyone. Considering the enormous costs of the illness, how many creative solutions have we seen for dealing with it? Here are the biggest changes I’ve seen:

Work-From-Home (WFH) or telecommuting: started in the ’70s and ’80s, although it’s notable most people worked from home in agricultural societies and Aristotle Onassis ran his enormous business empire from his yacht in the ’60s.

Online shopping: basically mail order, which was invented in 1861 with the Pryce-Jones catalog.

Masks and PPE: Johann Mikulicz is reportedly the first surgeon to wear a mask in 1897, and masks were required in many communities during the 1918 flu epidemic.

Vaccines: The Chinese and Indians used inoculation in the 900s and Edward Jenner invented the first modern vaccine in 1796. mRNA vaccines are novel, but were first used in 1993.

Note: none of these things are new or were invented in response to Covid-19. They were existing technologies or ideas that we’ve adapted to the situation. That’s worrying, because we depend on creativity to solve challenging problems, and it seems like we’ve come up blank against Covid-19. Globally we are facing many other challenging problems as well, such as climate change. Our global civilization can not afford to let creativity wither.

I think the creative crisis can be divided into 3 main problems:

In 2011, Dr. Kyung Hee Kim from The College of William and Mary, published an article called, “The Creativity Crisis: The Decrease in Creative Thinking Scores on the Torrance Tests of Creative Thinking”. It lead to a small media blitz including an article in Newsweek. Her research results showed that creativity seemed to have increased in a wide slice of American students (K-12) and adults from 1966 to 1990, but then decreased from 1990 to 2008. A follow-up, published in 2017, continued to show the same downward trend.

In 1966 a psychologist professor at the University of Minnesota named Ellis Paul Torrance developed the Torrance Tests of Creative Thinking (TTCT). The test is both verbal and visual. The verbal tests presents the test subject with an object or a situation and asks the participant to talk about uses for the object or stories about the situation. The visual test gives the participant a drawing with two lines or a squiggle and asks the subject to generate complete drawings using the lines and squiggles as a starting point. The results are then compared to results of previous tests. They are measured on four spectrum: quantity of ideas, how unrelated the responses are to one another, how original they are and how well elaborated the responses are.

The TTCT has been widely used both in academic studies of creativity and as a method of identifying intellectually gifted children.

That ubiquity allowed Dr. Kim to compare the results of 272,599 children and adults across the decades from 1966 to the present day. The results show that creativity has decreased along all spectrum to its lowest levels yet recorded.

It’s not possible to know why this has happened, but Dr. Kim theorizes that it has to do with the teaching to standardized testing, over-committing children to structured activities and the rise of digital interaction with more limited constraints than exploring the physical world.

Considering the abundance of talk of fostering creativity and the need for innovation in business, it may be surprising to know that we may have a implicit bias against creative people and their ideas. However, new research suggests that is exactly the situation we are in.

In 1961, Daniel Ellsberg, working for the Rand Corporation, was researching the psychology of decision making to better understand how a nuclear war between the US and USSR might start and how it might be avoided. During his work, he developed a thought experiment involving two urns (shown below). Urn A was transparent was transparent and contained half red marbles and half black. Urn B was opaque, but contained some mix of red and black marbles. If people were offered a prize if a red marble was randomly drawn from an urn, which urn would they choose to have the marble drawn from?

Ellsberg two urn paradox

Mathematically, the answer is that it makes no difference. Urn A has a 50/50 chance. Urn B could be filled with red marbles or filled with black or a mix of both. Therefore, there is a 50/50 chance of drawing a red marble from it as well. However, when this scenario is presented, people overwhelming prefer that the marble would be drawn from urn A. This includes business people, scientists and other people trained in mathematics. It even includes people that have been given training to recognize the bias, which is called uncertainty aversion.

Uncertainty aversion is the preference for known risks over the unknown. In the case of the Ellsberg Experiment, the fact that one can see the marbles makes one feel that the risks somehow more certain.

Now, consider creative ideas, like a bathroom fan with a noisy mode for when you don’t want people to hear what’s happening. What is the market potential for the product? We can estimate, but ultimately, it’s unknowable. What about how it will be made? Do we include a speaker or do we have a playing card move in the way of the fan? How does that effect cost and reliability? Again, unknowable without doing some work.

Now consider a non-creative idea, like just a copy of an existing bathroom fan. The market potential is known and the manufacturing is well understood. In fact, we can probably just buy a fan from an existing factory and put our name it.

The noisy bathroom fan is innovative, but has a lot of uncertainties. Just like the opaque urn, most business managers will be hesitant to choose it over the existing fan. This is a big problem, because consumers are looking for innovation and it’s certainly easier to get attention in a crowded market with an innovative product. Indeed, the problem is found in real world studies too.

One of my favorite studies used the Quirky website user reactions and real sales data and compared it to the ratings of expert product developers. The result was that the experts were less likely to predict market success than the Quirky user community voting.

It’s difficult to get such good market insight for public research, but we can also compare it to how academia treat creative ideas too. One study looked at 1,008 papers submitted to top scientific journals for review and compared whether the journals accepted the papers for review versus how many citations the papers eventually generated. Of the 14 more cited papers, 12 were not just rejected for publication, but were rejected for peer review.

It seems as though something happens to us when we become managers that biases our judgement and we might be close to discovering what that bias is.

This psychological block brings us to management. As Harry Truman said, “The buck stops here”.

For decades, researchers have looked at creativity from the individual level: how does a person have a creative idea, what conditions do they need, how can we structure their work so that they have more ideas. Now, researchers are realizing that our workers already know how to be more innovative, but their ideas are often getting blocked. Moreover, people that understand creativity the best are not moving into management.

Jennifer Mueller has a Ph.D. in social psychology and is currently a professor in management at University of San Diego. She studies the psychology of creativity and how to promote it in management. In her book, Creative Change, she recounts her history of trying to help bring creativity to companies in need. Time after time, she would learn that the companies already had training in idea generation and were following its best practices, however the companies still struggled to produce creative products. Mueller decided to start studying why organizations struggle to be creative even while pouring time and money into being creative.

What she discovered was that, under uncertainty, many people have an implicit bias against creativity. An implicit bias is one that we are not aware of. She tested this with an implicit attitude test or IAT. Test subjects were shown words that were associated with creativity or practicality and asked to pair them with positive or negative words (cake or heaven are positive words, rotten or vomit are negative). The subjects almost all said they loved creativity, but when they were primed with uncertainty, their IAT test results suggested they felt negatively about creativity.

In the Covid-19 world, all business has become uncertain. Air travel and events have tanked while decor, construction and certain medical equipment industries have boomed, but that could all change just as fast. Our managers and entrepreneurs are certainly primed for uncertainty, so what kind of decisions will they be making? Mueller’s research strongly suggests they will not be open to innovation.

Moreover, it’s not just this generation of managers that is the problem. Some studies suggest that uncertainty biases us to selecting less creative and less open managers in the first place. Mueller, along with Professors Jack Goncalo and Dishan Kamdar studied 364 employees at an Indian refinery to see how perceptions of creativity effected management potential. In spite of the business sector, the company is proud of its innovations and explicitly encourages employees to come up with new ideas to improve the company. The study asked managers in the company to rate their direct reports on creativity and their leadership potential. The more creative the employee, the lower they rated for leadership potential. This result was consistent with unpublished studies at two other companies and research using students.

To sum up, it seems as though we are in a valley of low creativity, our psychology biases us against creative ideas at work and our managers are penalizing their most creative employees by passing them over for advancement.

Luckily, there are some things we can do.

Take a break
I’m not anymore immune to the problem that I’m describing than anyone else. New ideas often make me feel uncomfortable and it’s hard to decide whether that discomfort is because it’s a bad idea or because it’s just novel. When I have that feeling, instead of taking a decision, I take a break. Come back the next day and revisit the idea.

Prime yourself for creativity
Many self-help books are based on improving self esteem by envisioning ourselves as more confident. We can do the same with creativity. Before meeting to evaluate new ideas, remind yourself of an innovator that you admire: Pablo Picasso, Thomas Edison, David Bowie or Steve Jobs. Ask yourself how they would evaluate the ideas.

Trust the creative process
Less creative people I know tend to think that innovative products pop fully formed into someone’s head. The reality is that innovation takes time.

One of my favorite sculptures is Michelangelo’s Bandini Pietà. The great master abandoned it. Even the greatest artists start with an idea and then let their creative process lead them to a solution.

If you are presented with a creative idea that doesn’t have a full MS Project sheet of how to accomplish it, don’t dismiss it. Ask what would need to be done to be able to plan the project and what would need to be done to know if customers are interested. Often, these first steps are cheap and easy to do without disrupting the day to day business.

Michelangelo’s Bandini Pietà

Partner with a creative person
One of the first rules of investing is diversification. Investing in one company, one sector or one stock market is more risky than investing broadly.

Professor Mueller suggests two mindsets that people use to evaluate ideas. The first is the how/best model, where we try to identify the most feasible option and focus on how the project will be done. The second mindset is a why/potential model. In why/potential, we try to estimate the future value of an idea and think about why it’s valuable. It maybe that we trend towards one or the other mindset. Therefore, it would be valuable to identify which one we trend towards and try to team up with someone with the alternative mindset. That way we can have a balanced evaluation of new ideas.

“Build a better mousetrap, and the world will beat a path to your door

Although I’ve often heard this old saying bashed, it’s more or less the attitude that I’ve encountered in nearly two decades of design. We’ve thought that the value of creativity was obvious and that it would automatically flourish. However, that idea is faulty and it’s lead us down a path of monotony. Now, it’s weakening our ability to adapt to a relatively slow moving and obvious threat.

The good news is that humanity has survived and prospered by our creativity. Generally, we’ve been getting more creative as we stand on the proverbial shoulders of giants. With effort, these last few decades can become a momentary blip in the continued success of our creativity.

Sunken concrete floor expands Victorian terrace house in London

Concrete Plinth House has a brutalist look

DGN Studio has extended and renovated a Victorian semi-detached terraced house in East London, introducing a sunken concrete floor to maximise the ground floor ceiling height.

Called Concrete Plinth House, the original brief – to transform a disconnected and dark north-facing kitchen into a bright and open space for gatherings – expanded to include lighter-touch renovations of the rest of the house.

Exterior view of Concrete Plinth House
Top: the extension opens out onto the garden. Above: the studio excavated the garden to create a “concrete tray”

Faced with what the architects described as an “oppressive” ceiling height in the kitchen, the floor level was lowered by half a metre through the design of a “concrete tray”, filling the width of the site and extending into the garden to create a new sunken patio.

Externally, this tray gives the impression that the house is raised on a plinth, giving the project its name. But inside, the additional space it creates has been used to introduce countertops and low concrete benches that line the interior’s perimeter.

Concrete Plinth House has a large open-plan kitchen
Light oak beams line the ceiling

A kitchen island occupies the centre of the extension, while a dining table sits at its northern end to benefit from views out into the garden, accessed via a sliding wooden door.

In contrast to the heavier concrete base, the extension is topped with a structure of light oak beams. These frame large skylights, new sash windows and clerestory-level openings that flood the room with light.

The kitchen island in Concrete Plinth House has a stone counter top
The interior has a neutral colour scheme

This new roof is supported by a T-shaped steel structure that rests on three exposed concrete columns protruding from the sunken floor, which also subtly frame the transition from kitchen to dining area.

“Prioritising function while still factoring form allowed us to select materials that would work in a simple aesthetic harmony, wear beautifully, and ultimately endure,” said DGN Studio.

At the front of the home, the reception rooms have been treated with Denison timber flooring and terrazzo tiles, with sets of steps connecting both the living room and entrance hall directly to the new kitchen and dining space.

In between these steps is a set of built-in cupboards that provide further kitchen storage, as well as a concealed entrance to a cellar and utility room.

Light wood covers the floors of the lounge in Concrete Plinth House
Living spaces have a light and airy feel

Upstairs, the bathroom has been reconfigured to prevent overlooking from the neighbouring house and bedrooms have been treated with a darker palette to contrast the lightness of the extension.

Outside, the extension’s timber beams sit flush with the concrete base and create a series of fins that run along the side return passage, which is also treated in concrete as an extension of the sunken patio.

The bathroom in Concrete Plinth House employs a dark grey palette
Light floods into the bathroom through a window and skylight

London-based practice DGN Studio was founded by Daniel Goodacre and Geraldine Ng in 2016.

Other recent extensions to London homes include another sunken extension by Moxon Architects in Islington and Turner Architect’s “cloister-like” sequence of spaces in Clapham.

Photography is by Nick Dearden.


Project credits:

Architect: DGN Studio
Engineer: Built Engineers
Party wall surveyor: Schofield Surveyors
Approved inspector: Assent Building Control
Contractor: Orsman Construction
Joiner: E Squared Joinery

The post Sunken concrete floor expands Victorian terrace house in London appeared first on Dezeen.

Nordic Pavilion at Venice Architecture Biennale is full-scale co-housing model

A wooden co-living space

Norwegian architecture studio Helen & Hard has built a 1:1 cross-section of a co-housing project made from spruce wood in the Nordic Pavilion at the Venice Architecture Biennale.

Commissioned by the National Museum of Norway, the exhibition is named What We Share and demonstrates how architects can design and build communities “based on participation and sharing”.

Helen & Hard hopes it will also demonstrate how co-living can be used to help tackle various environmental issues, increase residential security and combat loneliness.

The exterior of the Nordic Pavilion at Venice Architecture Biennale
Helen & Hard has curated the Nordic Pavilion

“Within the theme of the biennale, ‘How will we live together?’, we wanted to emphasise the main environmental and social challenges we face today, such as the increasing loneliness and segregation in our society and the negative impact of the building industry in terms of carbon dioxide emissions,” said the studio’s founders Siv Helene Stangeland and Reinhard Kropf.

“The Scandinavian co-housing model and our own experiences with co-housing projects inspired us to explore an experimental model that can help to face these challenges,” they told Dezeen.

The entrance to What We Share exhibition at Venice Architecture Biennale
It contains a 1:1 cross-section of a co-housing project

“The idea to share spaces, resources and services can help to reduce our carbon footprint by living more efficiently while at the same time increasing our social welfare and quality of life,” the founders added.

“In our installation, we wanted to explore the architectonic, material and generative design potentials of co-housing.”

A prototype for a living space in a co-housing block
It is constructed out of solid wood

The Nordic Pavilion cross-section comprises a mix of individual living spaces and spacious shared facilities, but with a heavier emphasis on the latter.

This layout was developed by Helen & Hard in collaboration with residents from its cohousing project Vindmøllebakken in Stavanger, Norway. Residents were asked to imagine a more radical version of the housing block by choosing which functions could be moved out of their private apartments and into the shared spaces.

A section of a co-living space by Helen & Hard
It comprises a mix of private and shared living spaces

The 1:1 model is constructed entirely from an open-source solid timber construction system, developed with Swiss engineer Herman Blumer to be produced locally and used for self-build projects.

This system relies on solid spruce-wood panels connected by dowels made of beech negating the need for glue, ensuring it is adaptable and environmentally friendly.

The different living spaces in the Nordic Pavilion are brought to life with furnishings and “scenographies” designed by film director Pål Jackman and scenographer Nina Bjerch-Andresen.

There is also a video, commissioned by artist Anna Ihle, which spotlights a resident at Vindmøllebakken and illuminates the social and political aspects of co-living.

A shared living space prototype by Helen & Hard
The structures are joined with dowels

“The scenographies are a representation and record of the life and personalities of the inhabitants and the common activities that take place in the shared zones,” the studio explained.

“We wanted to show in some concentrated areas how the timber structure can be occupied and used, how the different programmes and activities can adapt to the timber structure and vice versa.”

A workshop prototype in the Nordic Pavilion
A communal workshop is among one of the shared spaces

What We Share will be on display at the 17th edition of the Venice Biennale of Architecture, which runs until 21 November 2021.

Following the event, the studio plans to reuse the installation as part of a cohousing project it is currently developing in Norway.

Photography is by Chiara Masiero Sgrinzatto and Luca Nicolò Vascon, courtesy of the National Museum of Norway.

The 2021 Venice Architecture Biennale is taking place from 22 May to 21 November in various venues across the city. See Dezeen Events Guide for an up-to-date list of architecture and design events taking place around the world.

The post Nordic Pavilion at Venice Architecture Biennale is full-scale co-housing model appeared first on Dezeen.

Touring Lyle Washington DC with Creative Director Jacu Strauss

Lore Group’s new hotel captures a residential sensation

Earlier this year, boutique hotel brand Lore Group opened its second property in the US capital. Designed as the antithesis to its more serious sister, Riggs (named for the bank that funded many political campaigns and Washington socialites since the turn of the century), Lyle is set on a tree-lined street in the city’s tony Dupont Circle neighborhood.

“The whole narrative here is about capturing a residential feel with the rooms and the food and beverage offering,” explains Jacu Strauss, Lore Group’s creative director and the brains (and, in some cases, braun) behind the hotel. Born and raised in South Africa, Strauss came into his own in the design profession when he worked with British design icon Tom Dixon on London’s Sea Containers hotel, also owned by Lore Group. He made such an impression on his client that they offered him a job as the group’s creative director. Strauss took this new appointment as a chance to unleash multifaceted creativity as a furniture designer, artist and architect.

Strauss recalls there were several quirks that he inherited with the Art Deco building in DC. “It was designed to be an apartment building which is why the public areas aren’t really that big,” he says. “It was never designed to be a hotel with a massive lobby.” He worked around this setback by introducing a gallery space off the reception area, where custom-designed plinths showcase a menagerie of art and sculpture. This addition reveals another Strauss talent. “I’m a master eBay shopper,” he explains, admitting the vast majority of the “sculptures” on display are actually internet finds. Other pieces were procured from two of Strauss’ favorite DC vintage shops that he encourages all to frequent, “Miss Pixie’s on 14th street has antique glass and silverware and some vintage table lamps, and GoodWood on U street is where I picked up some small accent furniture items and small side tables.”

Strauss is also a masterful painter and created 50 pieces that are featured throughout the hotel. “I wanted to do original artworks because I feel that adds that extra residential touch. Because I do all aspects of the design I felt that I should do something that worked with the concept as a whole. I had planned to do them over a period of a year but in the end, due to COVID, I had a month to do them all, so I worked every day,” he explains, recalling that he tackled the winter elements for nights on end, on the rooftop of the Riggs. “The artworks are surreal landscapes that hopefully allow guests to dream and see something unique only to them, like finding shapes in clouds,” he adds.

Opposite this gallery space, a cozy bar with lush butterscotch tufted banquettes is the preamble to a restaurant that’s tucked in the back. There, a central banquette loaded with white pillows plays right into Strauss’ residential narrative. A low ceiling is combated with stealthily placed pendant lights and wood trim formed into Art Deco shapes along with a central skylight adorned with a cluster of ethereal Herman Miller lanterns that Strauss says are reminiscent of clouds. The walls of the otherwise monochrome space are adorned with more of Strauss’ artwork. Lyle was intended to be a neighborhood restaurant, and a healthy assemblage from around Dupont Circle is already seen noshing on small plates like pea fitters and lamb meatballs or soul food like their crispy fried chicken with hot honey. 

Downstairs, past a clandestine emergency staircase, is a delightful subterranean entertainment space that picks up where the lobby left off—a place to actually sit rather than stand, and maybe even get some work done. Here, Strauss based the design on a chic DC apartment with a library/conference room, a colorful living room kitted out with funky Deco-inspired furniture pieces (many of which, unsurprisingly, were custom designed by Strauss) and a conservatory lined with succulents and the same white, cushion-covered seating that features in the restaurant upstairs.  

The hotel’s 196 rooms are designed in line with Strauss’ mandate, “Taking the best of what you’d find at home and making it better.” Corner King rooms offer the best views over the treetops of Dupont Circle, while 56 of the rooms feature sleek kitchenettes for longer stays. They include decidedly Deco burl headboards, handsome rattan seating and Strauss’ prevailing cloud reference by way of fluffy beds and low-slung chaises. 

Strauss is optimistic that this new feather in his design cap will flourish in a city that is truly enjoying a hospitality renaissance. “DC is a center of politics and lobbying, but it’s gradually changing. There are many more creative people here and it’s diversifying a lot,” he says, as he pulls a lightbulb out of his pocket—there’s always more to be done.

Images courtesy of Lyle

The Top 10 Starbucks Cafes that boast innovative architecture + the craft of coffee!

Everyone loves a cup of Starbucks coffee, at least most of us do! Not only that, but visiting a Starbucks store, having your name misspelled on your cup, and then finally feeling that caffeine kick once you sip on your favorite coffee of choice, is a whole experience by itself as well. I, for one, love visiting new Starbucks coffee shops all the time, because each one has a unique aesthetic and feel to it. From a greenhouse-style Starbucks to a Starbucks cafe built from recycled shipping containers, we’ve curated some innovative and exciting Starbucks store designs that will truly blow you away! These are sure to be added to every coffee lover’s must-visit list!

Food trucks have become quite popular these days! And this Starbucks Truck by Zoi Karagouni seems like a really cool idea to me. Designed as a pop-up store, this compact little truck could be set up anywhere, making Starbucks even more accessible!

Japanese architect Kengo Kuma has stacked 29 recycled shipping containers to make a Starbucks coffee shop alongside a shopping center in Hualien, Taiwan. The white containers have been put together to create a 320-square-meter cafe!

A greenhouse-style Starbucks opened up in Western Tokyo last year! The cute cafe displays digital flora throughout the year. Decorated with flower beds, and real plants as such fuchsia, petunia, bellflower, and more, the store is a beautiful floral space.

This four-story, 43,000 square feet cafe in Chicago is extremely impressive…and it is also the largest Starbucks in the world! The large roastery roasts, brews, and packages Starbucks reserve coffees from all over the world!

Liz Muller designed this Starbucks Reserve Roastery in the meatpacking district of New York. The interiors of the store celebrate the craft of coffee, as well as the history and heritage of the meatpacking district.

Starbucks opened its first signing store in Tokyo, Japan! The coffee shop celebrates sign language and the deaf culture through bright artwork and smart designs.

Kengo Kuma designed a beautiful Starbucks Reserve Roastery in Tokyo, Japan. It boasts a lightwood exterior, and a ceiling made up of geometric tiles inspired by the art of origami.

This Starbucks store in Milan, Italy is just exquisite! Located in a historic building in Milan’s Grandiose Piazza Cordusio, the store has been designed with great detail and care, and it truly comes through.

Designed by Thiago Rocha, this Starbucks pop-up store concept could work well for parks and other open public spaces. In a world where space is becoming a premium, pop-up booths like these could really work!

Starbucks has created its first-ever in-store AR experience at its Shanghai roastery. A custom roastery smartphone app will guide customers throughout the store, giving them a tour of the store’s equipment, and also provide them with a digital menu.

Square XL sofa by De Padova

Square sofa by De Padova

Dezeen Showroom: Square XL is a leather sofa designed by Italian furniture manufacturer De Padova that is characterised by its geometric lines and “distinctive seams”.

The Square XL is an updated, oversized version of De Padova’s original Square sofa, with a removable cover available in a range of textiles including velvet and leather.

“It has a particularly comfortable, soft regular seat and edges defined by distinctive seams,” explained De Padova. “Both the fabric and leather versions are the perfect solution for various living room layouts.”

The sofa can be upholstered in a variety textiles and leather

The sofa’s feet are available in steel or ash stained with a Canaletto walnut finish.

“Square XL is the new version of the classic Square model, modified in-depth with a single cushion in the function of the module width,” the brand explained.

Product: Square XL 
Brand: De Padova
Contact: info@depadova.it

About Dezeen Showroom: Dezeen Showroom offers an affordable space for brands to launch new products and showcase their designers and projects to Dezeen’s huge global audience. For more details email showroom@dezeen.com.

Dezeen Showroom is an example of partnership content on Dezeen. Find out more about partnership content here.

The post Square XL sofa by De Padova appeared first on Dezeen.

Gucci hosts virtual exhibition in online game Roblox to mark centenary

Gucci Garden virtual exhibition in Roblox

Gamers can explore Italian fashion designer Alessandro Michele‘s key designs for Gucci and buy rare virtual collectibles for their avatars as part of an interactive exhibition the fashion house is presenting on Roblox.

This digital Gucci Garden on the gaming platform is based on a real exhibition currently on show in Florence to mark the brand’s 100th anniversary.

The virtual exhibition guides visitors through seven rooms themed around Gucci’s past fashion collections.

Gucci trainers and butterflies displayed in virtual Roblox exhibition
The virtual Gucci Garden exhibition is being hosted inside the game Roblox

Set within the 3D world of Roblox, the experience allows visitors to collect limited-edition virtual items while their avatars will automatically change based on the order in which they visit the different rooms.

Previously, Gucci has created wearables for games from The Sims to Pokémon Go. It was among the earliest luxury brands to recognise the opportunities of the metaverse – the emerging digital universe where users can live a parallel life to their real-world existence.

Overgrown pink floral sofa in virtual Gucci Garden exhibition
One room, called In Bloom, is dedicated to the brand’s Bloom perfume

“Brands can push the boundaries of creativity in the metaverse and offer experiences that are unrepeatable in real life, rather than simply replicating spaces and experiences from the physical world,” Roblox‘s vice president of brand partnerships Christina Wootton told Dezeen.

“For Gucci Garden, we opened up the ceiling of one room to show the sky. There are butterflies flying around and flowers growing on mannequins’ heads. You can’t do this at the real-life art exhibition.”

In Bloom room overgrown with plants in virtual Roblox exhibition
The virtual room is open to the elements and overgrown by plants

This plant-filled room is dedicated to Gucci’s Bloom perfume and the remaining six rooms reveal the inspirations and visual references behind different collections created by Michele, who has been the brand’s creative director since 2015.

His first-ever collection from AW15, entitled Urban Romanticism, is immortalised in a virtual metro train carriage. Another room with a large pool at its centre is dedicated to last year’s cruise collection.

Virtual metro station in Gucci Garden digital exhibition
The metro room shows the inspirations behind Gucci’s fall/winter 2015 collection

When visitors enter the virtual space, they shed their avatars and become a neutral mannequin, which takes on elements of its surroundings as users navigate the exhibition.

“We used our latest technology to create dynamic, personalised textures and patterns that each visitor’s mannequin absorbs as they move through the different rooms of the experience in a randomised order, emerging at the end of their unique journey as one-of-a-kind works of art,” Wootton explained.

Pool Room in virtual exhibition in Roblox
The Pool room immortalises the 2020 cruise collection

Beyond creating digital experiences and collectibles for avatars, Gucci has previously released a virtual trainer that can be worn by real people using augmented reality.

“I wouldn’t be surprised if all of a sudden, Gucci had a satellite startup designing digital-only clothing because they’re starting to monetise it right now,” commented co-founder of virtual fashion house The Fabricant Kerry Murphy.

“They have the brand behind it, they have the power. They can start doing anything and people will go crazy simply because it’s Gucci. The brand is on Roblox, on Snapchat, on Pokemon Go, it’s in all of these different places – and that’s what we call the metaverse.”

Colourful maze in Gucci Garden exhibition
The exhibition is open for two weeks

Amber Jae Slooten, who co-founded The Fabricant alongside Murphy, argued at the inaugural Dezeen Club metaverse meet-up last month that this digital realm will increasingly begin to merge with our physical reality.

“The virtual world and the real world will integrate,” she said at the event, which took place in a virtual rooftop bar on spatial video-chat platform Gather.

“There will be like a virtual layer on top of reality that you’ll be able to switch on and off. And there will be virtual worlds that you can go into.”


Gucci Garden is on show on Roblox 17-31 May 2021. See Dezeen Events Guide for an up-to-date list of architecture and design events taking place around the world.

The post Gucci hosts virtual exhibition in online game Roblox to mark centenary appeared first on Dezeen.